Houdini Fx смотреть последние обновления за сегодня на .
As always, we'd like to extend our thanks and kudos to the talented studios and artists who contributed to this year's Houdini Film & TV Reel. Contributors Alt.VFX AXIS Studios DNEG Electric Theatre Collective Framestore Jakub Špaček JAMM Panoply Polygon Pictures Rodeo FX SOHO VFX The Mill UPP Walt Disney Animation Studio
Explore the Course: Enjoy this collection of incredible FX created inside our Intro to Houdini FX course taught by Saber Jlassi.
If you're interested in SideFX houdini and want to know more about what the software does and best places to learn it, this video explains why it's worth incorporating into your workflow. SideFx Houdini is a powerful 3D animation and VFX software used by some of the world's top visual effects studios because of it's advanced and scalable features. For example, Houdini's fluid, cloth, particle, pyro, and crowd simulation tools are incredibly powerful - by using nodes and VEX based workflows, artists have precise control over the final results and can easily iterate and add a ton of detail where needed. This allows for complex setups, which can produce highly realistic results that can scale across the entire production. But it comes at the cost of having a steeper learning curve compared to other 3D software. If you're interested in learning more about Houdini and its capabilities, be sure to check out SideFX's website and community resources. Pluralsight (🤍) CG Circuit (🤍 Entagma (🤍 Applied Houdini (🤍 Rebelway (🤍 For tutorials & 3D content visit: 🤍
This breakdown video accompanies the written article found on SideFX.com at: 🤍
This is an advanced FX tsunami tutorial including splash and mist simulations, car crash, building destruction, etc., which will help you learn lots of handy tips and useful techniques. Buy it Now: 🤍 FOLLOW US: Facebook: 🤍 Instagram: 🤍 Email: info🤍vfxgrace.com
In this advanced-level course, Guy Tourgeman will serve as your mentor, leading you through the planning, development, and creation of film-quality Fantasy FX projects. Explore This Course: 🤍
Many kudos to the artists and studios involved in crafting this year's featured work! CONTRIBUTORS AltVFX Baked Crater Studio Digital District DNEG Electric Theatre Collective (ETC) Framestore Goodbye Kansas Megalis The Mill Pixomondo Polygon Pictures Inc. Realtime Rodeo FX Shirogumi Inc. UPP Walt Disney Animation Studios WETA
Many kudos to the artists and studios involved in crafting this year's featured work! Alt.VFX AXIS Studios backspacetokyo Electric Theatre Collective Framestore JAMM Laika Main Road Post Pixomondo REALTIME RISE Rodeo FX Shirogumi Inc. Tendril The Embassy The Mill Time Based Arts Walt Disney Animation Studio XK studio Music 'Dancing in the Sand' by Kadir Demir
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Websites used in the video: Houdini: 🤍 Mixamo: 🤍 HDRI Haven: 🤍 Check out some of our other social media accounts for more content! TikTok: 🤍eravfx (🤍 Instagram: 🤍eravfx (🤍 #tutorial #visualeffects #vfx #cgi
Курс XYZ по геймдизайну - 🤍 (промокод: LAIKIN) Человек знающий Houdini: 🤍 У каждого каждого продукта изначально есть какая-то идея. Как правило довольно простая, но со временем обрастает разными функциями и технологиями. У zbrush - скульптинг, у 3d max - классическое моделирование, у substance painter - текстуринг. К чему это я? В этом видео мы поговорим о Houdini, программе, с необычной идеей. Попытаемся разобраться как так вышло и определим плюсы и минусы этого прогрессивного 3D пакета. Музыка: Crywolf - ATHETOSIS Heads Up - The 126ers Dogman - Outro #VFX #КомпьютернаяГрафика #Houdini
Good news! Our Houdini Tutorial Volcanic Eruption is coming. Upon purchase, you’ll get 7.5 hours of recorded videos, 14 episodes in total, and the Hip file and Comp file. Buy Now: 🤍 This Houdini tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro. Due to the step-by-step nature of Pyro simulations, it’s also suitable for beginners. Besides, there are more modules included, such as Height Field, FLIP simulation on lava creation, RBD simulation on terrain destruction, scene assembly, material, lighting, rendering, and compositing, etc, which gives you an overall knowledge of Houdini. In the scene assembly section, a large number of elements of optimization, processing, placement, complex lighting process, and rendering in layers, all of those can definitely give the learners who want to create epic large-scale scenes an enlightening guidance. #Houdini Tutorial #CGI #Breakdown #Sparse Pyro #Explosion
The first 1,000 people to use the link will get a 1 month free trial of Skillshare 🤍 In today's video, we'll compare the two Titans of the Industry: Blender VS Houdini. Visit our Website ► 🤍 CG Vortex (3D News) ► 🤍 2D Channel ► 🤍 Game dev Channel ► 🤍 Archviz Channel ► 🤍 Facebook page ► 🤍 CHECK OUT THESE AMAZING BLENDER ADDONS ► MODELING► Kit Ops 2 Pro: 🤍 Hard Ops: 🤍 Fluent: 🤍 Box cutter: 🤍 Mesh Machine: 🤍 Cablerator: 🤍 shipwright: 🤍 VEGETATION ► Geo-Scatter: 🤍 Botaniq Tree Addon: 🤍 Tree Vegetation: 🤍 Grassblade: 🤍 Forestation:🤍 Gardner:🤍 MATERIALS & TEXTURING ► Sanctus Library: 🤍 Realtime Materials(Ducky3D): 🤍 Decalmachine: 🤍 Extreme Pbr: 🤍 Fluent Materializer: 🤍 Material Library Materialiq: 🤍 Bpainter: 🤍 Clay Doh: 🤍 Terrain Generation► True Terrain: 🤍 Nodescapes: 🤍 ArchViz & Rendering► Construction Lines:🤍 CityBuilder 3D: 🤍 K-cycles: 🤍 SIMULATIONS & DYNAMICS ► Flip fluids: 🤍 Carl's Physics: 🤍 RBDLab Addon: 🤍 Khaos: 🤍 CLOTH SIMULATION ► Simply Cloth: 🤍 Simply Micro Mesh 🤍 Simply Material: 🤍 RIGGING & ANIMATION ► Human Generator: 🤍 Auto-Rig Pro: 🤍 Faceit: 🤍 Animax: 🤍 voxel heat diffuse skinning: 🤍 Animation Layers: 🤍 X-Muscle System: 🤍 UV UNWRAPPING ► Zen Uv: 🤍 Uv Toolkit: 🤍 Uvpackmaster: 🤍 Clouds & Atmosphere►: Cloudscapes : 🤍 Real Cloud: 🤍 Physical Starlight And Atmosphere: 🤍 Physical celestial Objects True-Sky 2.1 | Beta: 🤍 Pure-Sky Pro: 🤍 Alt Tab Easy Fog: 🤍 Productivity►: Clean Panels 🤍 Memsaver: 🤍 Drag & drop import: 🤍 Auto-Highlight In Outliner: 🤍 Instant Clean: 🤍 Asset Libraries: True Assets: 🤍 Poly Haven: 🤍 Car Transportation: 🤍 Car - Traffiq Library: 🤍 SCULPTING ► Sculpt+Paint Wheel: 🤍 Speed Sculpt: 🤍 RETOPOLOGY ► Retopoflow: 🤍 SCRIPTING ► Serpens 3: 🤍 ►►► Blender Courses ►►► Cinematic lighting in Blender Blender Market: 🤍 Gumroad: 🤍 Toanimate: Blender Animation Course 🤍 PostPro Blender Market: 🤍 Photogrammetry Course Blender Market: 🤍 Gumroad: 🤍 Human: Create realistic Characters Blender Market: 🤍 Alive: Ultimate Character animation Course Blender Market: 🤍 Gumroad: 🤍 The Art of Affective Rigging Blender Market: 🤍 Gumroad: 🤍 Real-time Motion Graphics Blender Market: 🤍 Best Blender Course Creators: Blender Bros ► 🤍 CG Boost ► 🤍 CG Cookie ► 🤍 DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links
Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: 🤍 Check out my other courses: 🤍 Is Houdini 3D hard to learn? For anyone familiar with SideFX’s Houdini, it can be quite a loaded question... There’s no doubt that it is one of the most robust software for digital content creation out there, but to better understand this question, we have to dig deeper into “What is Houdini?”, and “What are you using it for?”. Video Edited by Nicolo Bacialli Thumbnail: 🤍 Follow me: 🌎 Website: 🤍 🎥 YouTube: 🤍 🐣 Twitter: 🤍 📸 Instagram: 🤍 👑 Patreon: 🤍 🎨 Discord: 🤍
The Effects (FX) Artist Certificate is an accelerated 5 month program, specialised in the craft of simulated phenomenon and effects for the Film, Animation, and Gaming Industries. It also complements this skill-set by training students in highly advanced Houdini workflows. If you would like your future career to involve digital destruction, creating environmental phenomenon, particles, pyro and fluid simulation, and/or many creative and bizarre combinations of art and science than this program is your opportunity.
A single test FX shot of a creature breaching through and the ocean just below a container ship. Creature rig, anim, water and rendering done using Houdini and Mantra with a single home machine. Creature model by Mariam Ferrer 🤍 You can find a new tutorial to produce a creature breach shot using these techniques here! 🤍
Learn to create advanced water FX in Houdini in this VFX course taught by Juri Bryan, a former Senior FX Artist at ILP. Explore the Course: 🤍
Discover the workflow that goes into executing an epic water simulation shot featuring a sea creature breaching out of the ocean & diving back in: 🤍 Start your free trial to The Gnomon Workshop training library today: 🤍 SIMULATE & RENDER A VFX SHOT USING HOUDINI & NUKE This comprehensive workshop, taught by CG Supervisor Miguel Perez Senent, begins by defining a large ocean surface and then showcasing Houdini’s latest water toolset to simulate interaction with the creature. Using the latest FLIP Solver, you will create the base fluid simulation and dive into tips and tricks to make it more realistic and efficient. You’ll then learn how to generate and blend the mesh of the fluid with the rest of the ocean using some clever techniques and discover how to use the result to define a custom whitewater emission source based on the mesh surface properties and physical characteristics. The simulation of realistic whitewater poses significant challenges, especially at large scales. Over the course of several lessons, you’ll explore a range of techniques to achieve realistic motion, from simulating an airfield to modifying the dynamics of millions of particles using various methods based on real-life observations to mimic the behavior of water at different densities. Finally, you will look-dev and render the shot using Karma within the Solaris USD context, making sure each component of the water is tightly integrated. By splitting the various necessary passes, you can easily put together a final comp using Nuke. Throughout the workshop, you will learn to keep your scene efficient in order to be able to create the shot with a single computer. Notably, the showcased FLIP and whitewater simulations at the final resolution took under 1 hour to run. Through the power of TOPs, you’ll unlock the ability to wedge and parallelize simulations and renders. Even though this workshop covers some advanced topics and techniques, following along without prior experience will get you to the end result. Included with this workshop are the materials needed to fully create the FX shot, including the animated creature with textures, light, and camera. CHAPTERS: — Introduction — Creating an Ocean Grid & Spectrum — Setting up the FLIP Simulation — Collisions & Efficient Caching of Simulation — Meshing Fluid Particles — Simulating an Airfield using Pyro — Custom Whitewater Source Points — Adding Detail to Whitewater Source — Whitewater Simulation: Part 1 — Whitewater Simulation: Part 2 — Wedging & Caching Workflow for Whitewater — Water Dripping from Creature — Solaris Render Setup & Water Lookdev — Refining Water Lookdev — Whitewater Processing & Lookdev — Setting up Render Passes & Launching Final Renders — Compositing in Nuke — Conclusion & Feedback For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at 🤍
HOUDINI FX — Научись создавать спецэффекты и процедурные ассеты в Houdini для игр, кино и motion-дизайна. Мы научим тебя работать в Houdini, — ломать, поджигать и взрывать объекты. Также ты овладеешь визуальным программированием. На базе этих знаний ты сможешь развиваться в любом направлении VFX. Зарегистрироваться: 🤍 Обучение начинаем 1 февраля. Курсы XYZ: 🤍 Заработай на партнёрской программе: 🤍 По коммерческим запросам писать сюда: media.partners🤍school-xyz.com 🎧 iTunes — 🤍 🔊 Я.Музыка — 🤍 📻 SoundCloud — 🤍 Instagram: 🤍 VK: 🤍 Facebook: 🤍 Telegram: 🤍
Hi, here is a short summary of my work at RodeoFx, Untold Studios, Axis Studios and ScanlineVFX #houdini #sidefx #fxtd #effect #technical #director
A lot of people want to know more about 3D software and how they are used. Two of the well known 3D software that artists and studios rely on are Side FX Houdini and Maya, and each of them has different things to offer. In this video, we will try to give you a comparison and an overview of what these two professional 3d software are capable of and how they are used across different 3d computer graphics industries. Visit our Website ► 🤍 CG Vortex (3D News) ► 🤍 2D Channel ► 🤍 Game dev Channel ► 🤍 Archviz Channel ► 🤍 Facebook page ► 🤍 CHECK OUT THESE AMAZING Maya Plugins► Get Autodesk Maya Now: 🤍 Maya Retopology Plugins► ziRail:🤍 ziSpread:🤍 ziCut: 🤍 ziConstraint:🤍 ziWireframe: 🤍 Maya Animation Plugins► Walking Bend tool: 🤍 Basic scripts for the OverRig animation method: 🤍 Advanced Animation Layer tools: 🤍 Anim Mirror Helper: 🤍 Shifting animation tool for Maya: 🤍 Joint Optimal Pro Application For Maya: 🤍 Sword animation polishing tool For Maya: 🤍 Twist Creation Tool For Maya: 🤍 Key Interpolation tool for Maya: 🤍 True Orient Joints Tool For Maya: 🤍 Talkey - Automatic Lipsync for Maya: 🤍 Live Record: 🤍 Miarmy: 🤍 AnimCraft: 🤍 Maya Rigging/Skinning/Weight Painting Plugins► Frigger: 🤍 Joft: 🤍 DazR: 🤍 Maya Hardsurface Modeling Plugins► ModIt: 🤍 PlugIt: 🤍 StampIt: 🤍 Maya Modeling Plugins► Maya X Mods: 🤍 Cable for Maya: 🤍 EnvIt: 🤍 BrickIt: 🤍 WeldIt: 🤍 Easy Terrain: 🤍 Maya Texturing/Materials Plugins► ShadeIt: 🤍 ViewportIt: 🤍 X-Ray Realtime:🤍 Maya Simulation &Dynamics Plugins► FumeFX: 🤍 PullDownit: 🤍 Real Flow: 🤍 Ornatrix: 🤍 Maya Rendering Plugins► Redshift: 🤍 Vray: 🤍 Arnold: 🤍 Maxwell Render: 🤍 X-Ray Realtime: 🤍 Maya UV Mapping Plugins► Unwrella: 🤍 Maya Vegetation Plugins► Vue & Plant Factory: 🤍 Plant Catalog: 🤍 Plant Catalog Creator: 🤍 Maya Camera Plugins► DragonFly: 🤍 BeeHive: 🤍 Maya Productivity Plugins► Asset it: 🤍 ShotGrid: 🤍 DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links
Houdini is the holy grail of CG software and I finally tried it out. Cool stuff on Patreon: 🤍 Equally cool on Discord: 🤍 Interested in the music I use? Get Epidemic Sound free for 30 days right here: 🤍
Watch our FX + Simulations Demo Reel! 💥🔥🌫️ Destruction, explosions, fire, smoke, and more! Get a glimpse of the VFX that goes into creating some of our stunning shots. Music credit: "Synthwave Retrowave Sythpop" by Amaksi 🎞️ Check out our other demo reels: 🤍 📚 Read our case studies: 🤍 🎬 Watch more of our breakdown reels: 🤍 Follow Image Engine on social media: ⇨ 🤍 ⇨ 🤍 ⇨ 🤍 ⇨ 🤍
Here is my 2022 Fx reel, everything is done inside Houdini and rendered with either Mantra, Arnold or Redshift. SUBSCRIBE to CGIInvision for more inspiring content!
We are excited to share with you some of the things that have been keeping us busy this year. Click to see some of the new and upcoming developments and enhancements to the next version of Houdini. Along with the release of Houdini 19, SideFX is pleased to host an H19 Houdini HIVE, featuring the Launch Reveal Presentation, plus two days of educational workshops by artists and developers with training on many of the new features. These presentations will be available on Oct 18, 19, 21 at The View Conference's online portal and then on Oct 18/28/29 via Youtube LIVE. Learn more here: 🤍
Check out cgforge.com for more Houdini courses & resources
Explore the Course: 🤍 In this free preview from Intro to Houdini FX, Saber Jlassi will show you the basics of Houdini and explore essential VFX techniques. 00:00:00 Get Houdini 00:07:06 Interface 00:22:08 Lets Use Houdini 00:48:02 Data Manipulation 01:06:18 Shortcuts and Customization 01:21:08 Noises and Houdini 01:35:25 Eye Iris Part 1 01:48:19 Eye Iris Part 2 02:12:52 Spinning Curves and Viewport Controls 02:31:49 Corridor Overview 02:33:12 Corridor Initial Geo 02:52:36 Corridor Part 2 03:07:39 Corridor From 2D 03:27:07 Corridor Base 03:40:33 Corridor Extra 03:49:56 Corridor Base Pipes 04:01:03 Corridor Sides 04:12:38 Corridor Side’s Details
Learn More: 🤍 An 8-week course on creating feature-film-quality destruction effects for film. In this course, the student will learn how to evaluate a scene and its structures to develop a fracture workflow. With this, they will learn how to art direct fractures, as well as create some procedural fractures for smaller, less hero assets. Taking this fractured assets, We will throw them into RBD simulations, working on different methods of activation and scale of the different structures. We will add some secondaries debris, along with some dust and smoke, as well as small pebbles and cracking for that extra attention to detail. By the end of the course, the students will have all the knowledge required to destroy any given asset of any type of material and in any way that can be asked in production. They will also have a solid understanding of workflow, fracturing, art direction, simulation and attention to detail. LECTURE TYPE: Pre-recorded FEEDBACK: Individual recordings DURATION: 8 weeks ASSIGNMENT: Due each week. Expect to spend 10-15 hours per week viewing lecture videos, participating in q&a's, and working on assignments. Live Q&A: Once a week MATERIALS: Houdini 17 or higher (free apprentice version or any other) SKILLS LEVEL: Intermediate PREREQUISITES: Navigation in houdini UI, basic sop manipulation, understanding of core mathematic concepts about vectors. Basic Houdini Vex would be a plus, as well as a working knowledge of houdini volumes and particles| Course Prereq: Intro to FX Using Houdini
Reshavskyi Petro - Houdini FX Artist Demo Reel 2023 Welcome to my demo reel showcasing my skills as a Houdini FX artist. As someone who is passionate about my craft, I am always on the lookout for new and exciting projects to work on. I thrive on the challenge of creating stunning visual effects that leave a lasting impact on viewers. With years of experience in the industry, I am well-versed in simulations, explosions, smoke, and other particle effects, as well as pyro and fluid simulations. I am constantly pushing the boundaries of what is possible with Houdini software, and I am dedicated to delivering work that exceeds expectations. As I look towards the future, I am eager to take on new challenges and continue to develop my skills as an artist. If you are seeking a talented Houdini FX artist for your next project, look no further! I am always open to new opportunities and collaborations. If you're interested in working together, don't hesitate to get in touch. I am always eager to collaborate on new and exciting projects. Let's create something amazing together! I am ready to bring your vision to life with my expertise in Houdini FX. reshavskyi.pad🤍gmail.com 🤍linkedin.com/in/reshavskyi/ 🤍artstation.com/reshavskyi Keywords: Reshavskyi Petro, Houdini FX Artist, demo reel, visual effects, simulations, explosions, smoke, particle effects, pyro, fluid simulations, collaboration, high-quality work, expectations, filmmaker, game developer, advertising agency, concept to final product, new projects, create something amazing, passion, challenge, exceed expectations, talented, collaborations, expertise, Houdini, VFX, FX, 3D, Simulations, Animation, Dynamic Effects, Procedural Animation, Particle Effects, Fluids, Fire, Smoke, Explosions, Rigid Bodies, Cloth, Grains, Pyro, Lighting, Shading, Rendering, Compositing, Pipeline, Scripting, Python, VEX, GPU, OpenCL, Motion Graphics, Visual Effects, Cinematics, Game Development, Film Production, TV Production, Virtual Reality, Augmented Reality, Simulation, Simulation Theory, Real-Time, Interactive Media, Technical Skills, Creative Talent.
Finally I had the time to put together a Reel for 2022, featuring my modest work on "House of the Dragon". Also some Trailer Shots from the latest Ant-Man, whereas i cannot share more as long as its not released. Website: 🤍 Music: Patty Gurdy - Gurdiys Green
Want to get serious about your FX journey? Check out this intermediate-level course for those looking to become a full-time FX artist. Explore the Course: 🤍
Updated Houdini Reel, showcasing my visual effects work as a Houdini FX artist within the Film, TV & Commercial industries. Better quality 🤍 🤍 🤍 Always on the lookout for new, exciting projects as a freelance Houdini FX & Generalist artist Get in touch or if you have any questions; maxlewisjohnson🤍gmail.com #houdini #reel #3D #sideeffects #simulations #simulated #sim #artist #simulation #generalist #vfx #sim #houdinifx
Ready to learn how to create VFX in Houdini? This is the perfect course for learning how to create professional FX across various VFX techniques. Explore the Course: 🤍
DOWNLOAD HOUDINI APPRENTICE HERE: 🤍 Well, it's like the title says. I'm going to give you 10 compelling reasons why you, as a 3D Artist, should dump Cinema 4D, and start using Houdini instead, this year. But first a quick overview of the two companies. Houdini is developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. Houdini is most commonly used for the creation of visual effects in film and television. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative and ILM, to name a few. Cinema 4D is a 3D software suite developed by the German company Maxon. It has gained a strong foothold in the marketing and advertising industries, chiefly for it's 3d motion graphics capabilities and its simple user interface that allows for a super fast turn around on projects. So with that quick introduction out of the way, let's discuss 10 reasons why Houdini is superior to Cinema 4D. Number 1. The node based workflow. Houdini's node-based workflow offers a level of flexibility and control that is unparalleled when compared to Cinema 4D's layer-based, destructive workflow. In Houdini, each node represents a specific operation, and the connections between them create a procedural network, enabling artists to experiment and iterate with ease. This non-destructive approach allows for easy modification and fine-tuning of effects, without disrupting the entire project. On the other hand, Cinema 4D's layer-based workflow relies on stacking operations in a linear manner, which can hinder the creative process and make revisiting previous stages challenging. Which in turn, can make your demanding clients even more challenging. Number 2. Automatic History Control. The node based workflow gives you an automatic, limitless history, allowing you to undo or tweak anything you did, since starting the project. In comparison packages like Cinema 4D and others, tend to have a fixed undo limit, beyond which, well, you're screwed. Number 3. It doesn't require plugins. Cinema 4D may be one of the leading 3d packages, but what if you one day, had the requirement to create a waterfall? Or a car explosion? Well, you would have to purchase 3rd party plugins like RealFlow and FumeFX to achieve this. Houdini has clouds, fluids, explosions and dozens of other simulation systems, all built in, natively. This allows for more control over your project, as these systems can communicate with your other geometry nodes seamlessly. Not to mention, save you money, and time. Number 4. Better mograph. Cinema 4D is known as the king of mograph, but what if I told you that Cinema 4D actually had superior 'moGraph', inverted commas. A common counter-argument is that too many nodes are required to achieve the same effect, as Cinema 4D. Well, here is a mograph effect created in Houdini, using only 3 nodes, which might be even fewer steps, than creating the same in Cinema 4D. Not to mention Houdini allows the integration of fluids and explosions into your moGraph type effects, allowing for crazier looking animations.
Explore the Course: 🤍 Enjoy these free lessons into week 1 of our Advanced Magical FX in Houdini course. Along the way, Hunter will show you the advanced techniques he has learned while working on Marvel films. Note: You will not get feedback on your assignment unless you are enrolled in Advanced Magical FX in Houdini course.
CONTACT: 🤍 🤍 joecainecgi🤍gmail.com FX artist with 2.5 years of Houdini experience. Experience in RBD destruction, pyro, clouds, particles, grains, advection, vellum, softbody and VEX. As an FX artist, I enjoy the process of bridging the gap between the technical and artistic sides of CGI & VFX. I enjoy the process of discovering solutions to complex problems in an efficient manner, resulting in a tool that is user-friendly. I'm currently a senior 3D Generalist at V-Prep using, Blender, Houdini, and After Effects. During university, I developed knowledge in SideFX Houdini, Maya, Nuke & After Effects My main interests and personal work focuses on simulations/FX, and proceduralism.